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ANIMATED ARMOR

Medium Construct

Armor Class 18 (natural armor)

Hit Points 33 (6d8 + 6)

Speed 25ft

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 16 (+3) 10 (+0) 14 (+2)

Saving Throws Wis +1

Damage Resistances cold, necrotic

Damage Immunities exhaustion, frightened

Senses darkvision 60ft.

Languages the languages it knew in life

Challenge 2(450 XP)

False Appearance While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Antimagic Susceptibility The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Actions

Multiattack The armor makes two melee attacks.

Slam Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Sam, Human Rogue

Medium Humanoid, Lawful Evil

Armor Class 18 (natural armor)

Hit Points 33 (6d8 + 6)

Speed 25ft

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 16 (+3) 10 (+0) 14 (+2)

Saving Throws Wis +1

Skills cold, necrotic

Senses darkvision 60ft.

Languages the languages it knew in life

False Appearance While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Antimagic Susceptibility The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Actions

Multiattack The armor makes two melee attacks.

Slam Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Bonus Actions

Arcane Medicine lorem ipsum Hit: etc.

Reactions

Arcane Medicine lorem ipsum Hit: etc.